Pathfinder with Rim group Yea!
Honest and fun loving in nature, the most common type of pony in all of Equestria are the Earth Ponies. Blessed with a natural affinity towards plants and animals, Earth ponies make up for their lack of wings and magic horns with their extreme versatility. From world-class bakers to the most daring explorers of the Everfree forest, Earth Ponies excel at whatever they put their hearts into, no matter what that might be.
Earth ponies are tough and dependable, quick to help, fun to be around, and smart as can be. Unable to fly or use magic, Earth Ponies have thrived in Equestria thanks to their ability to specialize in almost any field. With a natural predilection towards being kind and helpful, Earth Ponies often put the needs of others before their own. Never one to leave a friend in need, Earth Ponies are companions that can help out in a bind but know when to cut loose and throw a party.
Physical Description The physical characteristics of an Earth Pony are as they are. From the orange coated farm workers to the bearded athletes, Earth Ponies display the widest variation in coat color and facial features. Generally speaking, though, the coat of an Earth Pony has some connection to their special talent.
Society Earth Pony society is the longest held government in all of Equestria. Many of the towns and cities throughout Equestria where settled by Earth Ponies, and their style of democracy with a mayor in charge of the region is the most common. Earth Ponies generally fill roles in the industrial and agricultural fields.
Relations Earth Ponies are the most accepting of all the ponies in Equestria and are on good termms with all the other races. As such, it is not uncommon to find a few Pegasi or Unicorns living in an Earth Pony settlement. For most Earth Ponies, Unicorns are thought of as Earth Ponies with a penchant for magic, and Pegasi are simply Earth Ponies with wings. Earth Ponies do have a very tumultuous relationship with the unknown, though, regarding foreign or unusual creatures with fear and suspicion. Generally liked by all, Earth Ponies have no real enemies beyond those who directly threaten them.
Alignment Earth Ponies, like the rest of the pony races, tend toward the good alignment. Many Earth Ponies tend to respect tradition and keep order, always trying to make sure promises are kept and laws are obeyed, while many others are not afraid to pull a few pranks for the greater good. Good-aligned Earth Ponies tend to follow the Celestia, while those of Evil devote themselves to Sombra.
Adventurers Earth Ponies are constantly exploring the outer reaches of Equestria. Most Earth Pony explorers do it for the love of discovery and the freedom it allows, while many others just do it for fun. Earth Ponies have a strong connection to the ground beneath them, and often serve as leaders and guides on many expeditions. They are driven by an innate desire to help others, and are willing and able to take up any role the party has need for.
Adaptable Earth ponies get a +2 bonus to one ability score of their choice at creation to represent their varied nature
Medium Earth Ponies are medium creatures and have no bonuses or penalties due to their size.
Fast Paced Earth Ponies have a base land speed of 40 ft
Down to Earth Due to the difficulty of providing somatic components for spells while a quadruped, Earth Ponies automatically have an arcane spell failure chance of 15%. This percent is counted as if the Earth Pony was wearing light armor, and can be modified.
Trample Earth Ponies gain Trample as a bonus feat at 1st level.
Sturdy Earth Ponies get a +4 racial bonus to resist bull rushes and being knocked prone.
Sharp Eyes Low-light Vision.
Quadruped +4 CMD vs Trip, +50% carrying capacity.
Languages Earth Ponies begin play speaking Equestrian Common. Earth ponies with high Intelligence scores can choose any language they want (Except secret languages, such as Druidic)
Alternate Racial Traits
Hardy +2 on Saves from spells, poisons, and spell-like abilities. This replaces Sturdy
Flexible Bonus feat at 1st level. This replaces Trample.